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    Unity 3d
    Interactive Solar System in Unity 3d
    Lifetime free update!
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  • MARS ROVER
    Fully animated
    Mars Rover including 4 separate animations.
  • Realistic Planet Earth Shader
    Made with Unity 3d
  • Multi Material PBR Pack
    Over 50 materials
    Over 200 AAA seamless textures
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  • Realistic Modern Lamp
    4 PBR materials

BESPOKE DIGITAL SOLUTIONS DEVELOPMENT

Mixing passion with proffesion.

Passion

Focusing on details to deliver highest quality.

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Technologies

Working with latest technologies from the biggest brands.

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Experience

Countless hours spent on developing, debuging and refactoring software.

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Realistic Planet earth

Interactive Solar System

Realistic PBR Materials Pack

Mars Lander

Buddha statue

Realistic Modern Lamp PBR

LATEST FROM BLOG

DIFFERENT CASE STYLES IN PROGRAMMING

Camel case 

"theQuickBrownFoxJumpsOverTheLazyDog" or "TheQuickBrownFoxJumpsOverTheLazyDog"
First letter of each word is capitalised. In languages such as C# it is almost imperative to use low case for the first word

Snake case 

"the_quick_brown_fox_jumps_over_the_lazy_dog"
Spaces are replaced by underscore. Words can be lower case, upper case or mixed.

Kebab case

"the-quick-brown-fox-jumps-over-the-lazy-dog"
Same as Snake case, however underscores are replaced with hyphens.

Studly caps

"tHeqUicKBrOWnFoXJUmpsoVeRThElAzydOG"
Complete chaos and pattern whatsoever - use it if you want to offend other programmers. 

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BLENDER - QUICK TIPS TO REDUCE POLY COUNT

Un-Subdivide


 If mesh is made out of quads in edit mode, select the mesh, then ctrl+e and choose Un-Subdivide


Delete Edge Loops

Quite common tactic to reduce poly count in oval shapes objects.
In edit mode select edge loop by pressing alt+right click, then space and type Delete Edge Loop



Limited Dissolve


One of my favorite and quickest techniques. Quickly remove unnecessary vertices without breaking the mesh structure. Still might require some manual adjustment but dramatically reduce poly counts.
We reduced poly count from 49,216 to 436. You can also play with max angle value under limited dissolve menu. It works well on square objects with lots of edge loops.




Decimate modifier


Select object and add Decimate modifier




9750 polygons on the the top photo vs 436 after using decimate modifier.

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USE OF @INPUT IN ANGULAR 6+

According to official angular documentation it declares a data-bound input property.

Let's have a look at this simple example.


Example

The following example creates a component with two input properties.


See the Pen
ErwOgM
by Adam Bielecki (@adambielecki)
on CodePen.




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Any questions, feedback?